Hermit is a creature with a hard shell as protection. When concepting it I didn't want it to be too symmetrical, so I added some curvy spiral shape on its back, also there has to be a balance in stylization. I'm glad with the final result.
Animation: Hedvig Kronnäs
https://www.artstation.com/artwork/3ErA1g
Rig: Vincen Nguyen
Art direct: Aleksandr Nikonov
https://www.artstation.com/hedvigkronnas
https://www.artstation.com/vinkelnn
https://www.linkedin.com/in/fjz345/
https://www.artstation.com/edouardboudet
https://www.artstation.com/guillaumedelbecque
https://www.artstation.com/tl_f
https://www.artstation.com/lithium
https://www.artstation.com/emilcarlsson
https://www.artstation.com/zouh
https://www.artstation.com/niconoff
Game page:
https://store.steampowered.com/app/1769830/As_We_Descend/